Those of us in our thirties who have been playing video games since we were knee high to a grasshopper might have fond memories of our early gaming lives. Pac-Man, Space Invaders, Defender… they were all pretty simple and generally lacked a real storyline. Some did attempt to create the illusion of a plot with a simple background story set out in the game manual. The only games back then which had real plots were text based adventures where the story developed as the player progressed. Some games wanted to create a complete experience within the limits of the technology and text adventures were the best way of doing that.
The really geeky amongst us might remember Driller, the first game to use 3D polygon graphics (then called Freescape). It came with a novelette that gave a complex story of colonisation of another planet followed by environmental disaster. That was a lot of back story to what was effectively a puzzle/platform game about moving around a landscape placing drills and trying to figure out a way through obstacles and avoid the security systems (in terms of style of play it was very similar to Portal). Continue reading →